Neoriris Clock Display Control

Live control surface for the recovered clock tower. Paint a preferred seven-segment face through the corrected display driver, or operate the historic hardware directly: manual mode, clock power, manual rotation, and each of the seven bit levers.

API: /api/neoriris-clock-tower Server command path: /sol tower ... Recovered tower anchor: 147 92 214 Authorized as locked

Server Monitor

Read-only status from the live Forge server and local process.

Status unknown
Players -- / --
Ping -- ms
Memory -- MB
Uptime --
Port --
Live Clock Face 0000000 Updates from the in-game tower state after sign-in.
Waiting for authenticated status.

Tower Snapshot

Current control state from /sol tower status.

Face 0000000
Raw Bits 0000000
Manual --
Bridge Assist --
Clock power: --

Face Painter

Paint the visible seven-segment face, or seed it from a common character.

Face mask 0000000
Preset characters

Hardware Panel

Original levers, rotation pulse, bridge assist, and seven raw bit switches.

When enabled, SolBridge maintains the visible face after physical rotation/timing pulses while the original broken rotor handoff stays intact for in-world repair.

Raw bit bank 0000000
Idle.
Known coordinates
manual: 153 104 214 clock power: 149 112 212 manual rotation: 154 111 212 bit levers: 140..158 104 224

Tower Notes

Operational caveats and repair context.

  • The current app drives the recovered tower through the SolBridge server command path instead of raw /setblock, because direct metadata writes do not propagate redstone correctly in this lab.
  • The face painter uses a corrected SolBridge display-driver command because the recovered redstone bus is active-low and cross-coupled in its current state.
  • The hardware panel still exposes the original levers and button for calibration, repair, and manual experiments.
  • SolBridge Rotation Assist is the current band-aid: turning it off leaves rotation pulses physical-only so players can debug the vanilla handoff without the mod advancing the face.
  • Sol can use the same corrected display path through /sol clock <value>, chat prompts, or written pages tossed at the entity. Remembered redstone controls are reactivated by stored coordinates, not player proximity.
  • The front-face mechanism sits deeper in the tower than the service levers. If the external face drifts after raw hardware changes, apply the face mask again to restore the visible display.