Neoriris Clock Display Control
Live control surface for the recovered clock tower. Paint a preferred seven-segment face through the corrected display driver, or operate the historic hardware directly: manual mode, clock power, manual rotation, and each of the seven bit levers.
Face Painter
Toggle the visible front strips, or seed them from a common character. This mask drives the face itself; the raw lever bank remains available in the hardware panel.
Face mask
0000000
Preset characters
Hardware Panel
Direct control of every known switch and button in the clock tower display path.
Raw bit bank
0000000
Idle.
Known coordinates
manual:
153 104 214
clock power: 149 112 212
manual rotation: 154 111 212
bit levers: 140..158 104 224
Tower Notes
- The current app drives the recovered tower through the SolBridge server command path instead of raw
/setblock, because direct metadata writes do not propagate redstone correctly in this lab. - The face painter uses a corrected SolBridge display-driver command because the recovered redstone bus is active-low and cross-coupled in its current state.
- The hardware panel still exposes the original levers and button for calibration, repair, and manual experiments.
- Sol can use the same corrected display path through
/sol clock <value>, chat prompts, or written pages tossed at the entity. Remembered redstone controls are reactivated by stored coordinates, not player proximity. - The front-face mechanism sits deeper in the tower than the service levers. If the external face drifts after raw hardware changes, apply the face mask again to restore the visible display.