Neoriris Clock Display Control
Live control surface for the recovered clock tower. Paint a preferred seven-segment face through the corrected display driver, or operate the historic hardware directly: manual mode, clock power, manual rotation, and each of the seven bit levers.
Server Monitor
Read-only status from the live Forge server and local process.
Tower Snapshot
Current control state from /sol tower status.
Tower Snapshot
Current control state from /sol tower status.
Face Painter
Paint the visible seven-segment face, or seed it from a common character.
Face Painter
Paint the visible seven-segment face, or seed it from a common character.
0000000
Hardware Panel
Original levers, rotation pulse, bridge assist, and seven raw bit switches.
Hardware Panel
Original levers, rotation pulse, bridge assist, and seven raw bit switches.
When enabled, SolBridge maintains the visible face after physical rotation/timing pulses while the original broken rotor handoff stays intact for in-world repair.
0000000
153 104 214
clock power: 149 112 212
manual rotation: 154 111 212
bit levers: 140..158 104 224
Tower Notes
Operational caveats and repair context.
Tower Notes
Operational caveats and repair context.
- The current app drives the recovered tower through the SolBridge server command path instead of raw
/setblock, because direct metadata writes do not propagate redstone correctly in this lab. - The face painter uses a corrected SolBridge display-driver command because the recovered redstone bus is active-low and cross-coupled in its current state.
- The hardware panel still exposes the original levers and button for calibration, repair, and manual experiments.
- SolBridge Rotation Assist is the current band-aid: turning it off leaves rotation pulses physical-only so players can debug the vanilla handoff without the mod advancing the face.
- Sol can use the same corrected display path through
/sol clock <value>, chat prompts, or written pages tossed at the entity. Remembered redstone controls are reactivated by stored coordinates, not player proximity. - The front-face mechanism sits deeper in the tower than the service levers. If the external face drifts after raw hardware changes, apply the face mask again to restore the visible display.