A church of inquiry — ritualized good-faith debate + role-play as ethical simulation
Role-play and scenario simulation used as ethical practice. Dice = humility; outcomes must be honored. No comfort-fudging. Consequences teach.
A one-on-one, moderated dialogue after the game. Goal: clarity, not victory. Change of mind is logged, not shamed.
Steelman before rebuttal. Define terms. Admit uncertainty. Don’t perform. Don’t caricature. Don’t dehumanize.
Not an oracle. A moderator who protects the rules of inquiry: consistency, fairness, and the right to revise.
1) Shared simulation at the Table
2) The Forum: recorded debate, hosted
3) Reflection: what changed, what remains unclear
Search for SCENES in the source.
Replace text, add choices, change stats, rename everything.
Before arguing, state what evidence or reasoning would change your mind. If “nothing” would change it, you’re not debating — you’re testifying.
Bad faith is behavior, not identity. If it persists after warning, the host pauses the exchange and ends the mic time — to keep the channel clean.